Working With the Cue List Editor and Cue Sheets: Example File

Isadora 3.2.6 includes numerous enhancements to the Cue Sheet and Cue Sheet Editor. It is highly recommended you update to at least 3.2.6 before working with this file.

This example file accompanies the mini-tutorial on Youtube which introduces you to these convenient tools and how to work with them to add sequential cues to any of your Isadora scenes adding another level of control to your Isadora workflow.

A Quick-start mini-tutorial that walks you through this example file is available on Youtube.

DX – 16bit DMX values

This collection of user actors converts 16bit Int values (0 – 65535) to and from 2 DMX values (0 – 255).

A device expecting 16bit values via DMX will accept the input using two DMX channels. Sending the values created by one of these user actors to the two assigned channels will provide the 16bit value to the device. The other user actor will allow you to receive 2 DMX values and combine these values to decode the 16bit value intended by the sending device.

16bit DMX values

  • Allows input as either an Integer (0 – 65535) or via a Percentage value.
  • Outputs two DMX values that can be used by a device to represent the 16bit input value.

Value from 16bit DMX

  • accepts 2 DMX values
  • Decodes the DMX value and outputs both the Integer (0 – 65535) and Percentage value.

Setup

  • Select your input type of either Integer or Percentage.
  • Se3nd the two DMX values to the assigned DMX channels for the device requiring a 16bit value.

 

DX – Kiosk ToolKit

This Isadora file contains a number of User Actors presented in the Build It video tutorial ‘Build It! Kiosk ToolKit Adding Interactivity‘.

The kiosk toolkit is meant to make adding custom cursors and buttons to Isadora projects easier. It is perfect for cases where the Isadora interface is hidden and only the stage is presented to the user to interact with.

User Actors are provided for creating Custom Cursors with normal, roll-over, and click states, as well as, for creating rectangular and circular buttons.

Categories: Uncategorized

Auto-Launch Isadora and Enable Serial Ports Workflow for macOS

This Auto-Launch Isadora and Enable Serial Ports Workflow for macOS will allow you to set up an Apple computer so that, whenever you turn it on, it automatically logs in, launches Isadora, and triggers the “Enables Serial Ports” menu command. Once you understand the process, with a little bit of Googling for the correct bits of AppleScript, you’ll be able to automate all sorts of things on startup for macOS-based Isadora art installations.

The download includes an Automator workflow, a detailed readme document, and an AppleScript file (in case you want to edit or adapt the script yourself).

Note: If you are on Windows, you can trigger hotkeys for menu items in Isadora by using Andy Carluccio’s AutoHotkey Launcher Actor: https://troikatronix.com/add-ons/autohotkey-launcher-actor/

Snowperson User Actor

I created this User Actor in a futile attempt to distract myself from the stifling Berlin summer heat. Since this User Actor failed to do anything about the temperature, hopefully someone will find it to be an interesting example of how to use Shapes actors to create simple characters and animations. The use of the 3D Particles actor to create snow also serves as a cursory example of how to use Isadora actors to create simple weather animations that, unlike videos of weather, can play infinitely without the need to worry about disguising a loop point.

The download contains the User Actor and a simple example file.

The first Scene of the example file contains one instance of the User Actor with default settings which creates a snowperson at the center of the screen with continuous snowfall.

The second Scene of the example file contains four instances of the User Actor adjusted to make a little snow person family that all blink in a randomized order at random intervals.

JavaScript Sequential Calculator

Ever have a sequence of shapes or images that you need to space evenly across the screen, or have a number of visual elements that need their position to be based on the position of the previous visual element in the sequence? If so, this JavaScript Sequential Calculator Macro will make your life much easier, since it’ll allow you to adjust the position of everything in the sequence or the spacing between them.

I’ve included a simple example patch that shows how this can be used to space three shapes easily and adjust them all as a group.

Note: Since you need to set the number of outputs on the Javascript actor for this to work, it can’t actually be part of a User Actor or Macro. Therefore I just put it into a Macro so that it can be saved as a Macro, searched for easily, then copy-pasted out of the Macro when it is needed.

JavaScript code credit goes to Gertjan Biasino: https://community.troikatronix.com/topic/3455/sequential-calculator-user-actors/2